pwi archer skills

NOTE: This is a powerful debuff, can be used to pop out of stealth Archers or Sins while they are on the meter range.ONLY FOR MELEE. Fire a cluster shot that blasts all enemies within 6 meters of the target with high-velocity shrapnel, dealing base physical damage plus 1395.8~2901.5 and impaling them for 30 seconds, reducing their maximum Health by 2.5%~16%. If you like to kill from a distance or keep your enemies from hitting you, you might want to be an archer. Sage version also reduces the target's Physical and Magic Defense by 50%. I am a level 6 archer and I'm supposed to have the ability Flaming Arrow, but I still don't see anything. Database Perfect World. Fashion a protective barrier around your squad members for 30 minutes, increasing their Evasion by 8%~35%. The Critical Rate increase applies to the next 5 to 9 attacks, depending on your Soulforce. pwi archer build, it is so easy to beat an archer if you are a psychic , here you are some ways. Instantly jump 30 meters to your right, and become immune to movement-impairing effects for 3 seconds. Glyph. The range of most archer skills depend on the maximum range of their weapon combined with the Winged Blessing passive skill, which is typically a maximum of 30-34 meters. Able to be maxed at level 43. Spending hours sifting through the Archer and Beginner forums for info on Genies and Genies for Archers is plain ridiculous, so here we go. The Archer is a master of damage dealing. Has a 90% chance to stun the target for 3.5 seconds. Perfect World class skills description. Please wait. Deafens the target, reducing Metal Resistance by 50% for 15 seconds. Increases all ranged weapon damage by 75%. PWDatabase Version (Who cares?). Way 2. Deafens the target, reducing Metal Resistance by 80% for 25 seconds. Deafens the target, reducing Metal Resistance by 80% for 15 seconds. Keeps the old skill effect. Selling PWI account R9 archer and 104 Sin :D. Selling LvL 104 Sin and LvL 102 Archer same account Hello everyone, Im selling my lvl 102 FULL RANK 9 ARCHER +10 weap +7 gears and my 104 SIN 5aps +10 weap. This means that we don’t have a set rotation, and we go based off the skills that are available in the current situation. Some of the Winged Elves have developed their skills in archery. So instead, it goes based off of priority. Through the Ensoul skill, they can amplify their base skills. I really believe that you do not need this information included in these guides. Skill Name . Surf impact is a gap-closing skill that you use in Tiger form. You need 20 pages for a random skill. Has a 10% chance to paralyze the target for 3 seconds. 9/10 times all I came away with was a 30-40k repair bill. This skill will become obsolete at higher levels when you'll be needing all the SP you can get to get a skill which is actually useful. The Archer class uses a crossbow as their primary weapon and a Ra’ghon as their secondary weapon, which is an arm guard. Deals base physical damage plus 150% of weapon damage plus 4444. Summon a majestic condor to protect you with a damage evasion effect for 5 seconds. Please wait. Demon version flares for the first 20 seconds, granting an additional 70% Fire damage. Poisons the target for 6 seconds, dealing an additional 600% of weapon damage as Wood damage. Elenacostel - Heavens Tear Posts: 2,822 Arc User. Demon version deals 850% of weapon damage. They are all about dealing damage. From my personal experience as an Archer, it's more effective/mana-efficient to use a series of attacks similar to: Take Aim [Major damage-dealing skill. Archer Skills. Each hit has a chance to trigger special weapon effects. 1- Use bubbles of life. Increases the range of all ranged attacks by 1~10 meters. Demon version empowers you for 10 seconds, increasing your Critical Rate by 10%. Some of these skills require you to sacrifice two of your skills in order to create the new one. Beast stomp is where the barbarian smacks his enemies with his mighty hammer. Use the magic in your wings to shield yourself, absorbing up to 1000 damage for 30 seconds. goons have been fixed QQ oh yeah pwi … Also posted on the PWI Forums. Wizards are great in mass PvP, instances as a filler damage dealer, and group/solo PvP. Shoot an explosive blast of lightning, hitting all enemies within 8 meters of the target. Fire a devastating barrage of shots into the air every 3 seconds, consuming 360~540 Mana, to rain death down upon all foes within 8.4~12 meters of your target. But I am not going to cover the level 79 and above skills. "All" refers to "Ranged Weapons" plus unarmed (no weapon equipped). Launches you up into the air 20 meters. This is the main reason I have been putting this "Ultimate Assassin Guide" off. 2- Use psychic will. You are immune to damage while casting this skill. Costs 1 unit of ammo.Costs 1 Subsiding Dirt.Weapon Damage increases to 500% at Level 2. As a side note. Also grants a haste effect for 10 minutes, increasing their speed by 15%. Way 2. Set your current genie level and lucky points on the right. Using this skill will remove you from Stealth. Now, check out the skill and guide of the Barbarian class. Fire a stunning shot at the target, dealing base physical damage plus 800.1~1761.3. Flare the magic of your wings into a blast that attacks all enemies within 8 meters, dealing base physical damage plus 4347 and knocking non-player targets back 9 meters. Relevance. Increases all ranged weapon damage by 6%~60%. hello, what skills are best to use at lvl 55? all chars located on the german pwi server Momaganon. Maximizes the target's movement speed for 10 seconds and renders them immune to all movement-impairing effects. In the lower levels, this should deal more damage than Take Aim. Most hitting characters that level up easy are Agi type builds since they don’t cost a lot of white potions. They rely on their bows, crossbows and slingshots to defeat their enemies in battle and rid the world of the soulless. Also lowers the target's Physical Defense and Magical Defense by 50%, and slows it down by 80%. Transform your ammunition into a magical bird of prey that assaults your enemy, dealing Metal damage equal to base Physical Attack plus 100% Weapon Attack plus 8343. Sage version deals 500% of weapon damage. Sage version increases your range by 14 meters. Sage version has a 25% chance to generate an additional 20 Chi. Can be cast when HP is full. Argent Glyph. Flare the magic of your wings into a blast that attacks all enemies within 8 meters, dealing base physical damage plus 1225.7~2844.8 and knocking non-player targets back 6.3~9 meters. Demon version also increases your ranged attacks' Accuracy by 10% and their Critical Rate by 1%.The Critical Rate bonus is doubled if Wings of the Winged Elves are equipped. Note: "Ranged Weapons" refers to bows, crossbows, and slingshots. Advertise with us! Much like the Wizards, they are not masters at tanking or even taking enemy hits, because their HP and Defense are also very low. Stuns the target for 4 seconds. Has a 30% chance to freeze the target for 3.3 seconds. Draw and charge your weapon for 3 seconds before letting fly for a more powerful shot. Skills & Guide Punch & Beast Stomp. The Archer has a great set of skills that makes him highly mobile and powerful. Way 2. Never misses. Channel dark energy into your bow to shoot your enemy with black lightning, dealing base physical damage plus 100% of weapon damage plus 7458 as Metal damage. The Archers should be placed at the back line, along with the Wizards, and they will make great use of a tank in the front line to mitigate the incoming damage by as much as possible. Sage version reduces the cooldown to 1 second. I will just list a few of the ones that are considered core skills to train up. Wings of Grace – Prevents from any control-impairing effect, increases movement speed, reduces damage taken ⇒Awakened Level Skills . Deals base physical damage plus 165%~300% of weapon damage. Glyph skills are variants of sanctified skills, obtained by embedding a glyph into them. These skills can be obtained mainly through manufacturing them in Old Heaven's Tear, or in Morai. Deals base physical damage plus 7717 as Metal damage. Has a 90% chance to paralyze the target for 5.3~8 seconds. Wounds the target for 30 seconds, reducing maximum Health by 18% and increasing the damage taken by the target by 25%. I soloed TT60/70 with my veno and rarely made any profit. Slam a powerful shot into your opponent, dealing 484.0~1864.6 damage and knocking non-player targets back 12 meters. Verdant Glyph. Post edited by TraboeNL - Dreamweaver on January 2010. If HP is lower than 75% when casting, stuns target.

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