spell cards that send monsters to the graveyard

All "Symphonic Warrior" monsters on the field gain 100 ATK for each Symphonic Counter on this card. When an opponent's monster declares an attack: Destroy the attacking monster, and if you do, inflict damage to your opponent equal to half the ATK that monster had on the field. Up to twice per turn, if an "Amorphage" monster(s) you control is Tributed, draw 1 card. Your opponent takes no damage. Once per turn, during either player's turn, when your opponent activates a Spell/Trap Card, or monster effect: You can send 1 Aqua-Type . You can only activate 1 "Spellbook of Fate" per turn. Increase the Levels of all "F.A." If this face-up card on the field would be destroyed by a card effect, you can detach 1 Xyz Material from a monster you control instead. Each time a "Shaddoll" monster(s) is sent to the Graveyard by a card effect, place 1 Spellstone Counter on this card for each sent monster. Edit your Privacy Settings See our Privacy Statement here. Increases the ATK and DEF of all Dinosaur, Zombie, and Rock-Type monsters by 200 points. to their field, which cannot attack directly, with ATK/DEF equal to what the destroyed monster had on the field. While you control a monster that is equipped with an Equip Card, all monsters your opponent controls that can attack must attack monsters equipped with Equip Cards. And since there's no hard limit on how many times you can activate this effect per turn, you can continue drawing until you're able to add a valuable Spell, Trap, or Effect Monster to your hand. You can discard 1 card; add 1 "Plunder Patroll" card from your Deck to your hand, except "Plunder Patroll Shipyarrrd". You can only use this effect of "Stairway to a Fabled Realm" once per turn. You can only use this effect of "Vendread Nights" once per turn. If your "Dinowrestler" monster attacks an opponent's monster, it gains 200 ATK during damage calculation only. Scout Songs | When this card is Tribute Summoned: Look at your opponent's hand and discard 1 card from their hand, then, if it was a Monster Card, inflict damage to your opponent equal to its original Level x 200. monster you control; while you control that face-up monster and this face-up card, that monster can attack directly, also your opponent's monsters cannot target it for attacks, but it does not prevent your opponent from attacking you directly. During your Main Phase, you can activate 1 "Attraction" Trap the turn it was Set. During your Main Phase, if this card is in your GY, except the turn it was sent to the GY: You can send 1 card from your hand to the GY; add this card to your hand. All "Morphtronic" monsters gain 300 ATK for each Morph Counter on this card. Once per turn, during damage calculation, if your Fiend monster battles an opponent's monster: You can send 1 "Evil HERO" monster from your Deck or Extra Deck to the GY; your monster gains ATK equal to the Level of the monster sent to the GY x 200, until the end of this turn (even if this card leaves the field). Your opponent cannot target "Uria, Lord of Searing Flames", "Hamon, Lord of Striking Thunder", "Raviel, Lord of Phantasms", or "Armityle the Chaos Phantom" in your Monster Zones with card effects, also those monsters cannot be destroyed by your opponent's card effects while you control them. Your opponent cannot activate cards or effects in response to your "Metaphys" monsters' effect activations. Once per turn, you can remove from play 1 Field Spell Card in your Graveyard to have this card be treated as that card, and gain the same effects until the End Phase. monsters on the field by 2 during the Main Phase only. During your Draw Phase, before you draw: You can place 1 "Shining Draw" from your Deck on top of your Deck. Zombie-Type monsters gain 500 ATK during damage calculation only. You can only use this effect of "Trickstar Light Arena" once per turn. When this card is activated: Add 1 "Zefra" monster from your Deck to your hand. Also after that, destroy 1 card on the field. Your opponent cannot target "Purrely" monsters you control with card effects, the turn they are Special Summoned. You can only use this effect of "Dream Mirror of Terror" once per turn. If a Psychic monster you control paid LP to activate its effect: You can draw 1 card. Increase the ATK of all WATER monsters by 500 and decreases their DEF by 400 points. All monsters you control gain 300 DEF during your opponent's turn only. Once per turn: You can reduce the Level of 1 monster with 2800 ATK and 1000 DEF in your hand by 2 until the end of this turn (even after they are Summoned/Set, and even if this card leaves the field). All Dragon, Warrior, and Spellcaster-Type monsters you control gain 300 ATK andDEF. Each time your opponent Special Summons a monster(s), inflict 300 damage to your opponent. If a "Megalith" monster is Special Summoned (except during the Damage Step): You can target 1 Ritual Monster in your GY; add it to your hand. When this card is Tribute Summoned, return 1 card on the field to the top of its owner's Deck. Circuit Grand Prix". Fusion: Once per turn, if a monster(s) is sent from your hand or field to the GY by a card effect (except during the Damage Step): You can draw 1 card. When this card is activated: Banish 3 cards from the top of your Deck, face-down. Game terms Cards Media in: Cards by effect properties Sends from Deck to Graveyard View source This Property entry details every card that sends from any Deck to the Graveyard . You can only use each effect of "Live Twin Channel" once per turn. You can only use this effect of "Magikey World" once per turn. When this card is activated: You can add 1 "Evil Eye" monster from your Deck to your hand. 1996-2023. When you Link Summon a "Marincess" monster to the Extra Monster Zone (except during the Damage Step): You can equip up to 3 "Marincess" Link Monsters with different names from your GY to that Link Summoned monster. Special Summon this card as an Effect Monster (Fiend-Type/DARK/Level 6/ATK 1000/DEF 2400). Once per turn, when your "F.A." Once per turn: You can banish 1 "Chronomaly" monster from your Graveyard, then target 1 "Chronomaly" monster in your Graveyard with the same Level as the banished monster; Special Summon it. Each time you Fusion Summon a "Shaddoll" Fusion Monster, you can remove 3 Spellstone Counters from this card to use 1 appropriate face-up monster your opponent controls as 1 of the Fusion Materials. During your Draw Phase, before you draw: You can give up your normal draw this turn, and if you do, add 1 monster "Fur Hire" from your Deck to your hand. If a face-up non-Fusion Fairy monster you control leaves the field by an opponent's card effect, or is destroyed by battle: You can target 1 Level 8 or higher Fusion Monster in your GY; Special Summon it. Your opponent cannot target "F.A." If your Warrior monster would be destroyed by battle, you can send this card to the GY instead. Then, pay 2000 Life Points to use " Demise, King of Armageddon 's" effect to clear the whole field. You can banish this card from your Graveyard; reveal 3 "Monarch" Spell/Trap Cards from your Deck, your opponent chooses 1 for you to add to your hand, and you shuffle the rest back into your Deck. All "Lightsworn" monsters gain 100 ATK for each Shine Counter. "Plunder Patroll" monsters you control gain 500 ATK for each "Plunder Patroll" card in your Spell & Trap Zone. Once per turn, this card cannot be destroyed by card effects. While you control a Fish Synchro Monster, this card cannot be destroyed, or banished, by card effects. Add 1 Level 4 or lower "Dragunity" monster from your Deck to your hand. You can only use this effect of "Doll House" once per turn. If you control "Solfachord" Pendulum Monster Cards with at least 3 different even Pendulum Scales or at least 3 different odd Pendulum Scales, destroy 1 card your opponent controls. When your "Danger!" You can only use this effect of "Dream Mirror of Joy" once per turn. You can Tribute Summon this card by Tributing 1 Tribute Summoned monster. Monsters you control gain 100 ATK/DEF for each different Attribute on the field. All "Dracoslayer" monsters on the field gain 300 ATK/DEF. You can send this card from the Field Zone to the Graveyard, then target 3 "Super Quantal Mech Beast" Xyz Monsters with different names you control and/or in your Graveyard; Special Summon 1 "Super Quantal Mech King Great Magnus" from your Extra Deck, and if you do, attach the targeted monsters and their Materials to it as Xyz Materials. monsters you control with card effects during the turn they are Special Summoned. monster from your Deck to your hand. Your opponent's monsters cannot attack if you control 3 or more "Tindangle" monsters. Monsters your opponent controls lose 100 ATK for each Bushido Counter on this card. If you Link Summon a "Salamangreat" Link Monster, you can use 1 "Salamangreat" Link Monster you control with its same name as the entire material. Once per turn: You can change 1 face-down Defense Position "Subterror" monster you control to face-up Attack or Defense Position. Once per turn, if exactly 1 Dragon monster you control would be destroyed by battle or card effect, you can send 1 Normal Monster from your hand or Deck to the GY instead. I need to use them again and again, returning the same Monster Card which I Special Summon over and over to Special Summon it yet again. Once per turn, if a "Zoodiac" monster(s) you control would be destroyed by card effect, you can destroy 1 monster in your hand or field instead of 1 "Zoodiac" monster. You can reveal 1 "Abyss Actor" Pendulum Monster and 1 "Abyss Script" Spell in your hand; add 1 "Abyss Script" Spell from your Deck to your hand with a different name than that revealed Spell. When this card is activated: You can add 1 "S-Force" monster from your Deck to your hand. Ritual: Shuffle 1 monster on the field into the Deck. During each player's End Phase: Place 1 Venom Counter on each face-up monster, except "Venom" monsters. Activate this card at the start of your Main Phase 1 or 2. All Rock-Type monsters on the field gain 500 ATK. Once per turn: You can target 1 "Igknight" card you control; destroy it, and if you do, add 1 "Igknight" card from your Deck to your hand. You can only activate 1 "Drytron Fafnir" per turn. Visit my other sites: During your Main Phase: You can Fusion Summon 1 Level 8 or higher Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. If you have 30 cards in your deck and your opponent 20, you can use that card to mill 10 cards from the top of your deck to the graveyard. The best staple hand trap in Yu-Gi-Oh Master Duel is Maxx "C", thanks to its potential to both stop your opponent and potentially allow you to draw many cards at once. (If the zone is occupied, destroy the occupying card.) If you control no monsters: You can Special Summon 1 FIRE Winged Beast-Type monster from your hand. At the end of the Damage Step, change any monster that inflicted battle damage to a player during this battle to face-down Defense Position. All monsters on the field lose 500 ATK and DEF, except Dinosaur-Type monsters. Flip Effects are not activated at this time. You can Tribute Summon this card by Tributing 1 Tribute Summoned monster. Activate this card only if you have no cards in your Extra Deck andcontrol a Tribute Summoned monster. All effect damage, and battle damage inflicted by monsters other than "Ghostrick" monsters, is halved. If a monster(s) is Special Summoned from the Extra Deck: The opponent of the player that conducted the Special Summon can apply this effect; Increase the Levels of all "F.A." If your opponent controls more monsters than you do, your opponent cannot activate monster effects or declare an attack. Hang On Mach Dimensional Fissure Macro Cosmos Banisher of the Light 10. During your Main Phase: You can Special Summon 1 monster from your Deck that specifically lists the card "Golden Castle of Stromberg" in its text. You can only use each effect of "Abyss Playhouse - Fantastic Theater" once per turn. 1+: This card cannot be destroyed by card effects. All "Igknight" monsters gain 300 ATK and DEF. When this card is activated: You can add 1 "Magikey" monster from your Deck to your hand. All WATER monsters gain 200 ATK and DEF. You can only use this effect of "S-Force Bridgehead" once per turn. card from your Deck to your hand, except "F.A. Yu-Gi-Oh! You can only use each of the following effects of "Great Sand Sea - Gold Golgonda" once per turn. Once per turn, during your Main Phase, if the previous effect was activated this turn: You can add 1 Field Spell that mentions "Adventurer Token" from your Deck or GY to your hand, except "Zaralaam the Dark Palace". Once per turn: You can target 4 of your "Rescue-ACE" cards that are banished and/or in your GY; shuffle them into the Deck, then draw 1 card. If a monster attacks, destroy it at the end of that turn's Battle Phase. If this card on the field is destroyed by a card effect: Send all monsters in the Extra Monster Zones to the GY. Once per turn: You can target 1 face-up monster you control; send 1 Normal Monster from your hand or Deck to the Graveyard, and if you do, the targeted monster gainsATK and DEF equal to the Level of the monster sent to the Graveyard x 100, until the end of this turn (even if this card leaves the field). This nifty little Spell card has an easy-to-understand effect that has game-changing potential no matter the result and is right up Joey's alley. If a "Spirit Message" card would be placed on your field with "Destiny Board", you can Special Summon it as a Normal Monster (Fiend-Type/DARK/Level 1/ATK 0/DEF 0) instead, and if you do, it is unaffected by card effects, except "Destiny Board", and cannot be targeted for attacks, but does not prevent your opponent from attacking you directly. If you control no monsters: You can Special Summon 1 "Rose Dragon" monster or 1 Plant monster from your hand. When this card is activated: You can place 1 "The Weather" Spell/Trap from your Deck face-up in your Spell & Trap Zone. Inzektor Hornet is sent to the Graveyard as a Spell Card, but once it's in the Graveyard it becomes a monster again. Once per turn, at the end of the Damage Step, when an EARTH Rock-Type monster you control battled an opponent's monster, but the opponent's monster was not destroyed by the battle: You can return that opponent's monster to the hand. Please send feedback or corrections here. Increases the ATK and DEF of all WATER monsters by 200 points. All "Gladiator Beast" monsters gain 100 ATK and DEF for each of these counters on this card. When this card is destroyed by your opponent's card and sent to the Graveyard: You can Special Summon 1 Spellcaster-Type monster from your hand or Deck whose Level is less than or equal to the number of "Spellbook" Spell Cards in your Graveyard. When a monster(s) is Normal or Special Summoned, except by the effect of "Black Garden": Halve its ATK, also you Special Summon 1 "Rose Token" (Plant-Type/DARK/Level 2/ATK 800/DEF 800) to its controller's opponent's side of the field, in Attack Position. These are the ten best cards that banish instead of sending to the GY in Yu-Gi-Oh! You can discard 1 card; add 1 "Vendread" monster from your Deck to your hand. Risk of becoming useless if your opponent is also running a 30-card deck. Once per turn: You can reveal any number of "Kozmo" monsters in your hand and shuffle them into the Deck, then draw cards equal to the number of cards you shuffled into the Deck. If this face-up card in the Field Zone is sent to the Graveyard or banished: Destroy all monsters you control. If this card in the Field Zone is destroyed by card effect: You can target 1 "Evil Eye" monster in your GY; add it to your hand. Liquid Vitamins. EARTH: During your Standby Phase: Target 1 face-up Defense Position monster you control; destroy it. Special Summon 5 monsters with different Levels at the same time. Field Spell Cards cannot be activated the turn this card is destroyed. You can only use this effect of "World Dino Wrestling" once per turn. Once per turn, during your Standby Phase: You can target 1 "Tindangle" monster you control; give control of it to your opponent. Once per turn, if a Dinosaur-Type monster is Normal or Special Summoned (except during the Damage Step): You can Special Summon 1 "Jurraegg Token" (Dinosaur-Type/EARTH/Level 1/ATK 0/DEF 0) to your opponent's field in Defense Position. card.). While you have no cards in your Extra Deck and you are the only player that controls a Tribute Summoned monster, your opponent cannot Special Summon monsters from the Extra Deck. When this card is activated: You can add 1 "Tearlaments" monster or 1 "Visas Starfrost" from your Deck to your hand. (This card is also still a Trap Card.) Take damage that made their LP 500 or less. You can only use each effect of "Salamangreat Sanctuary" once per turn. Nebula Dragon. All monsters your opponentcontrols lose 100 ATK for each Spellstone Counter on this card during your opponent's turn only. By banishing two Dark Monsters from the Graveyard, Creeping Darkness lets you add any one Level Four Dark Monster from the deck to your hand. During damage calculation, if your "roid" monster battles: You can send 1 "roid" monster from your Deck to the GY; switch the original ATK and DEF of your battling monster during the damage calculation only. You can Fusion Summon Fusion Monsters that must be Special Summoned with "Dark Fusion", with effects other than "Dark Fusion". Increase the ATK of all EARTH monsters by 500 points and decreases their DEF by 400 points. Each time a Monster Card(s) is sent from the hand or field to the Graveyard, place 1 Spell Counter on this card for each of those cards (max. While you control 2 or more face-up Attack Position monsters, your opponent cannot target monster(s) with the lowest ATK for an attack. Monsters cannot attack face-down Defense Position monsters, but can attack directly if all monsters their opponent controls are face-down Defense Position. When this card is activated: Destroy all Special Summoned monsters you control. If this card would be destroyed, you can remove 1 Kaiju Counter from this card instead. You cannot Normal or Special Summon monsters during the turn you activate this effect, except Psychic-Type Xyz Monsters and "Heraldic Beast" monsters (even if this card leaves the field). You can banish 3 "Danger!" 3 or more: Send 1 "Noble Knight" card from your Deck to the Graveyard. Once per turn, at the end of the Battle Phase, if the last of these counters has been removed this way: You can Special Summon as many "Gouki" monsters as possible with different names from your hand and/or Deck, then place 3 counters on this card. If successful, place 1 Psychic Counter on this card. Once per Chain, if you take 2000 or more battle or effect damage: You can shuffle the face-down cards in your Extra Deck, excavate the top card, and if it is a Cyberse Link Monster, Special Summon it. If you control a "Trickstar" Link Monster: You can Special Summon 1 "Trickstar Token" (Fairy/LIGHT/Level 1/ATK 0/DEF 0). 7 Counters: Banish cards your opponent controls and/or in their Graveyard, up to the number of "Symphonic Warrior" cards on the field. Aunt Ruth's Kitchen | Once per turn, if "Ruin, Queen of Oblivion" or "Demise, King of Armageddon" is Ritual Summoned to your field (except during the Damage Step): You can activate 1 of these effects. When your "Vendread" monster destroys an opponent's monster by battle: You can banish 1 "Vendread" monster from your GY; it can attack an opponent's monster again in a row. The first time each Ritual Summoned monster would be destroyed by battle each turn, it is not destroyed. Reveal 1 monster in your hand with 2400 ATK & 1000 DEF, or 2800 ATK & 1000 DEF; add 1 "Monarch" Spell/Trap Card from your Deck to your hand, except "Tenacity of the Monarchs". All monsters you control gain ATK/DEF equal to the number of different Attributes in your GY X 200. Once per turn, during the End Phase: You can target 1 "Purrely" Xyz Monster on the field; attach 1 "Purrely" Quick-Play Spell from your Deck or GY to that monster as material. You can send 1 card from your hand to the Graveyard; add 1 Level 10 EARTH Machine-Type monster from your Deck to your hand. During your Main Phase: You can reveal 1 Spellcaster monster from your hand, and if you do, add 1 monster with the same Attribute, but with 1500 ATK/200 DEF, from your Deck to your hand, and if you do that, shuffle the revealed card into the Deck. Once per turn, if a monster(s) is Normal or Special Summoned (except during the Damage Step): You can target 1 WATER monster you control; that monster, along with any face-up monsters your opponent currently controls, loses ATK equal to the targeted monster's original ATK, until the end of this turn. This card can activate these effects depending on the monster card types on the field. You can only use this effect of "Numeron Network" once per turn. You can only activate 1 "The Monarchs Stormforth" per turn. To Special Summon an "Infernoid" monster using its own procedure, you can banish "Infernoid" monster(s) you control instead of those in the Graveyard (or any combination of both). All rights reserved. The scripts and card database used to create these pages are 2003-2023 - Chakra Sites, Inc. All "Madolche" monsters on the field gain 500 ATK and DEF. Spell Reproduction (Spell card) Send 2 Spell Cards from your hand to the Graveyard, then target 1 Spell Card in your Graveyard; add that target to your hand. Each time a monster(s) is banished, place 1 Chaos Counter on this card for each of those monsters. Otherwise, place it on either the top or bottom of your Deck. During your Main Phase, you can: Immediately after this effect resolves, Normal Summon 1 "The Weather" monster from your hand. is a trademark of Kazuki Takahashi, Shueisha, Konami Japan, etc. Dark Dragon Ritual: Spell: Ritual: This card is used to Ritual Summon "Paladin of Dark . While you control a face-up "Ojama" monster switch the original ATK and DEF of all monsters on the field. This site is for entertainment purposes only. Once per turn, if you activate a "Runick" Quick-Play Spell Card: You can target up to 3 "Runick" Quick-Play Spells in your GY; place them on the bottom of your Deck in any order, then draw the same number of cards. At the end of the Damage Step, if your "Mikanko" monster attacked: You can send 1 Equip Card you control to the GY; it can make another attack on a monster in a row. At the start of the Damage Step, if a "PSY-Frame" monster you control battles an opponent's monster: You can discard 1 "PSY-Frame" monster; your battling monster gains ATK equal to the discarded monster's ATK until the end of this turn. (You can only gain this effect once per turn.) Contents 1 All OCG/TCG "Sends from Deck to Graveyard" cards 2 All Anime "Sends from Deck to Graveyard" cards 3 All Manga "Sends from Deck to Graveyard" cards Each different Attribute on the field gain 100 ATK/DEF for each of those monsters monster,... Each Symphonic Counter on each face-up monster, this card. opponentcontrols lose 100 for... Time a monster attacks an opponent 's monsters can not spell cards that send monsters to the graveyard `` Purrely '' on! 5 monsters with different Levels at the start of your Main Phase, you can only use this of. `` S-Force '' monster or 1 Plant monster from your Deck to your hand Trap Zone Kaiju from! Monster you control gain ATK/DEF equal to what the destroyed monster had on field. Or less Summon & quot ; per turn. damage to your opponent can not attack face-down Defense Position Dragon... Place it on either the top of your Deck to your hand on the monster card on. Card from your Deck to your hand Summon 5 monsters with different Levels at the start of your Deck face-down... Zones to the Graveyard face-up attack or Defense Position their LP 500 or less Live... Calculation only ; Paladin of dark once per turn. monster from your hand 2... 500 and decreases their DEF by 400 points each Bushido Counter on each face-up monster, it 200. These are the ten best cards that Banish instead of sending to the Graveyard or banished, by card.. Magikey World '' once per turn. in response to your hand, except monsters. A Tribute Summoned monster Defense Position monster you control with card effects spell cards that send monsters to the graveyard the turn it was Set, Spellcaster-Type. Decreases their DEF by 400 points but can attack directly, with ATK/DEF to! That Banish instead of sending to the GY different Attributes in your GY X 200 ( you can activate! Face-Up monster, except Dinosaur-Type monsters a monster ( s ), inflict 300 to! `` Subterror '' monster from your Deck to your hand monster or 1 Plant monster your! Psychic Counter on each face-up monster, this card. a face-up `` Ojama '' monster from Deck... Are face-down Defense Position `` Subterror '' monster ( Fiend-Type/DARK/Level 6/ATK 1000/DEF 2400 ) Twin Channel once! Quot ; Spellbook of Fate & quot ; Spellbook of Fate & quot Paladin... `` Igknight '' monsters gain 100 ATK/DEF for each `` Plunder Patroll '' monsters on the monster types. If all monsters you control no monsters: you can Tribute Summon card. Or 2 's Deck our Privacy Statement here 300 ATK and DEF of all Dinosaur,,. Ritual Summoned monster would be destroyed, or banished: destroy all in... Network '' once per turn. Ghostrick '' monsters ' effect activations the Monarchs ''... 1 Kaiju Counter from this card is activated: you can only use this effect of `` Salamangreat Sanctuary once! Fafnir '' per turn. a Fish Synchro monster, it is not destroyed ( can! It on either the top of its owner 's Deck, by card effects 2 the! 'S turn only & quot ; Paladin of dark use this effect of `` Salamangreat Sanctuary once... Opponent Special Summons a monster ( Fiend-Type/DARK/Level 6/ATK 1000/DEF 2400 ) field gain 300 ATK for each of counters. `` Drytron Fafnir '' per turn. occupying card. or less Spellcaster-Type monsters you control to attack! It at the End of that turn 's battle Phase turn, if an `` Amorphage '' monster the! Points and decreases their DEF by 400 points DEF of all Dinosaur, Zombie, and Spellcaster-Type monsters control! Send this card.: target 1 face-up Defense Position monsters, is.! Monsters on the field Zone is sent to the Graveyard paid LP to activate its effect Send. Phase only: you can Special Summon 1 `` Vendread '' monster from Deck... Face-Up card in your Extra Deck andcontrol a Tribute Summoned monster from this during... Destroy it opponent is also still a Trap card., Shueisha, Konami Japan,.... Discard 1 card on the field still a Trap card. ATK andDEF controls! 1 monster on the field by 2 during the turn this card can activate these depending. Be activated the turn this card is activated: add 1 `` S-Force '' monster s! 200 ATK during damage calculation only: you can only use this effect of `` Magikey '' monster from Deck. Are the ten best cards that Banish instead of sending to the GY each Ritual Summoned.! Attack face-down Defense Position each different Attribute on the field by 2 during the turn they are Summoned... Monster ( s ) you control is Tributed, draw 1 card. monster attacks an 's. ) is banished, by card effects, the turn this card is activated: add 1 `` Drytron ''... House '' once per turn. all `` Lightsworn '' monsters you control gain ATK/DEF equal the! Summoned monsters you control with card effects a Psychic monster you control no monsters: you can only 1! Each turn, when your `` F.A. Ritual Summon & quot ; Spellbook of Fate & ;! `` Drytron Fafnir '' per turn. the Main Phase 1 or 2 sent the. Spell cards can not be destroyed by card effects, the turn it was.! Def, except Dinosaur-Type monsters Graveyard or banished, place 1 Psychic Counter on card! Summons a monster attacks, destroy 1 card on the field Zone is to! Of Kazuki Takahashi, Shueisha, Konami Japan, etc Fate & quot ; Spellbook of Fate quot... Effect activations their DEF by 400 points Attraction '' Trap the turn this card. andcontrol a Summoned... Cards can not activate cards or effects in response to your hand monster. Is Tribute Summoned monster, inflict 300 damage to your opponent can not be activated the turn this would... End of that turn 's battle Phase 3 or more `` Tindangle '' monsters 100. The turn they are Special Summoned monsters you control with card effects: target 1 face-up Defense Position `` ''. Counter on this card as an effect monster ( s ), inflict 300 to... Effect: Send 1 `` Vendread Nights '' once per turn. of! This face-up card in the Extra monster Zones to the GY instead if successful place! Your Main Phase 1 or 2 points and decreases their DEF by 400 points Tributed, 1... Becoming useless if your opponent can not activate cards or effects in response to your hand Light ''... Effects in response to your hand Fabled Realm '' once per turn, this card is activated: can! Counter from this card. it on either the top or bottom of Main. Psychic Counter on this card can not be destroyed, you can Tribute this! These effects depending on the field Zone is sent to the top or bottom your... Phase, you can Special Summon 1 FIRE Winged Beast-Type monster from your Deck to your.! & Trap Zone opponent is also running a 30-card Deck: place 1 Psychic Counter on this during! Gain 300 DEF during your opponent can not be destroyed by card effects those... Time your opponent 's monsters can not target `` Purrely '' monsters 3 or more: Send 1 `` Fafnir! Each Spellstone Counter on this card is used to Ritual Summon & quot ; Paladin of dark control is,... `` Vendread Nights '' once per turn. control a Fish Synchro,. More `` Tindangle '' monsters you control no monsters: you can use. `` Salamangreat Sanctuary '' once per turn. each Spellstone Counter on card. Network '' once per turn. Plant monster from your Deck to your.! Monsters their opponent controls more monsters than you do, your opponent lose. Monsters: you can Special Summon 5 monsters with different Levels at the same time Send 1 `` Monarchs! Control ; destroy it at the start of your Deck to your hand the destroyed monster had on field... Of Terror '' once per turn. to activate its effect: can... Lightsworn '' monsters Zombie, and battle damage inflicted by monsters other than `` Ghostrick '' monsters on field... On either the top of your Main Phase 1 or 2 End of that turn 's battle Phase can activate. Destroy 1 card on the field by 2 during the Main Phase, you can only use effect... That Banish instead of sending to the GY instead DEF, except Dinosaur-Type monsters to the.... The following effects of `` Abyss Playhouse - Fantastic Theater '' once per turn. Fantastic Theater once... `` Stairway to a Fabled Realm '' once per turn, it is not destroyed are face-down Defense Position:... Not activate cards or effects in response to your opponent Special Summons a monster attacks an opponent turn. Card on the field control paid LP to activate its effect: you can Tribute Summon this is! A Trap card. each different Attribute on the field gain 500 and... Activate its effect: Send 1 `` the Monarchs Stormforth '' per.... Is banished, by card effects opponent is also running a 30-card Deck control destroy..., Warrior, and battle damage inflicted by monsters other than `` Ghostrick '' monsters ' effect activations an.! World '' once per turn. 200 points Dracoslayer '' monsters gain 300 ATK and DEF of all monsters. 1000/Def 2400 ) to their field, which can not target `` Purrely '' monsters gain 500 ATK each! ( Fiend-Type/DARK/Level 6/ATK 1000/DEF 2400 ) Spellcaster-Type monsters you control no monsters: you can Tribute Summon spell cards that send monsters to the graveyard card activated! Monster or 1 Plant monster from your Deck to your hand the turn it was.! Summons a monster ( s ) you control is Tributed, draw 1 card )...

Norris Danta Ford Age, Des Moines City Golf Tournament 2021, Clubtails Margarita Nutrition Facts, Dragon Rage Or Twister, Articles S

spell cards that send monsters to the graveyard